How Do I Choose What Art Style I Use for Pokemon Essentials

(Now featuring cute dividers considering I'yard fond to aesthetic, and what improve Weekly Discussion to get-go indulging myself!)

I'm going to bounciness right off of Mew'due south response to start off with a point I think is of import!

I really dislike Insurgence's UI. I tin can meet the entreatment in it, but all the diagonal lines are very distracting to me; it becomes difficult to focus on the parts of the UI that I'thou attempting to read, and this is an even bigger problem in the Summary screen. The text is difficult to read, my eyes have nowhere to rest, and as a visually-impaired individual, the Summary screen specifically becomes unusable when my eyes are having a bad twenty-four hour period. I love the idea of diagonal lines as a graphic element, only in Insurgence's execution, information technology just feels like unnecessary dissonance.
Merely I encounter the appeal! And I'm happy that there'southward people who savor that aesthetic. I literally tin can't stand it, from an aesthetic standpoint and from a practical standpoint.

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** (A quick point before I properly brainstorm my accept: aesthetic is secondary to accessibility . If your game looks pretty but is hard to await at, the positives of your aesthetic are suddenly unable to be appreciated. (E.G., very bright colors, depression contrast, a million lighting events, racket upon noise upon noise, etc.)

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And that is my segue into my offset betoken: artful is inherently subjective, you lot will not please every person who plays your game.

Personally, I am not partial to Gen three. I think information technology's cute and it holds a scrap of nostalgia for me, but overall, I'm not really a fan of information technology... I remember it'south just the Overworlds! I LOVE Gen 3 maps, merely once I see the trainers and NPCs walking effectually... I only feel a little meh! Only some people love Gen 3 all around, and information technology helps that FRLG is the core style in Essentials!
Until yous get into the battles and UI and realize everything is generally based around HGSS/Gen iv and y'all have Gen four battle UI but Gen three trainer sprites but Gen 4 Pokemon sprites (and some seem to be from DPPt and some are from HGSS?!) and once you observe all of information technology, y'all tin't unsee information technology.

At present, there's nothing inherently wrong with that... The Gen three tiles are make clean and intended for a 2nd perspective, so you cant actually accept a Gen four overworld in base of operations Essentials since it's in 3D! But the Gen 4 UI are all mostly 2nd, and so of course we should use those since they're the almost "updated" and hands accessible resources for menu screens and such. It makes perfect sense from a kit standpoint!

But from a game standpoint, it's a petty jarring. At this point, I think about people accept get desensitized to it in Essentials games, which is bang-up considering it'due south really not that big of a deal .

However... those games that go through the endeavour of converting everything to be consequent... oh, those games make me so happy. Playing a FRLG-styled fan game and then seeing FRLG battles? Information technology blows my mind! "This is what Pokémon really feels like!" It helps me append my disbelief just a picayune bit more and makes it feel like a more authentic experience! (And and then I open up the PokéDex and see it's still the HGSS one and I'thou back at foursquare one...)

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Oh, and this isn't fifty-fifty mentioning tilesets in full yet.

The biggest flaw in a lot of fan games are their inconsistent tilesets. Heed, tilesets are kinda your unabridged game .
Your story is neat, your characters are deep, your battles are challenging but not frustrating, your fakemon are gorgeous, just your tileset is a hodgepodge of 20 different DeviantART artists and y'all made 0 edits to any of them. I hate to interruption it to you lot, simply it's going to exist difficult for a lot of players to even desire to get through your maps in an attempt to experience all those fantastic things your game has. You probably would've been ameliorate off merely using the default FRLG tileset!

No specific style is improve than another. Accept you seen how many gorgeous Gen 2-styled fan games there are? Gorgeous, fun, and all of them have left a lasting affect on me. And they didn't exit that impact just because of their style!

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Why did yous cull the artful you lot chose for your game? Why did you choose Gen ii or Gen iv over the default FRLG style? Why do you want to employ RSE tiles instead of FRLG tiles? Why do yous want Gen 5 OWs? What is your bulldoze? What made you come to that decision? Was it actually a determination you made yourself, or was information technology merely a subconscious assumption you made without even thinking virtually information technology? Did your heed think "Gen 4/Gen five is simply Superior to default Essentials, therefore I will do it", without really request yourself why you feel that style is superior?

Then you showtime working with it and realize that Gen 4/Gen 5 are 3D games and take very piddling in terms of quick-and-easy to use resources in terms of tilesets for Essentials, and you simply really aren't set up for that level of editing and work, and so you just collect all the tilesets y'all observe on DeviantART and put them together. At that place'due south goose egg incorrect with that! But if you don't want to edit the tiles, for whatsoever excuse you might take, why didn't you lot but get with the FRLG tiles with some unproblematic recoloring here and in that location?

I was also frustrated past the difficulty that comes with using Gen 4 styled tilesets in Essentials. Fifty-fifty with resources from Game Jam Packs and DeviantART, I just wasn't happy with the artful, and they never quite had everything I was looking for. Three years ago, I was non ready to edit tiles across recolors, and don't even ask nigh making custom ones. So, I tried Gen 3 instead.
Whoops! I all of a sudden remembered that I don't like Gen 3's overworlds, and this entire style is holding back the actual important parts of my game: the atmosphere and story. It was impossible for me to take my story seriously with these overly simplified trivial chibi babies, on these bright-however-pastel tilesets.

In the present day, I'g mentally prepared to edit and create custom tiles. So, I pick Gen four, because that is the one I think is the nearly visually highly-seasoned, and is the one that will help accentuate the important parts of my game. I'm prepare to work a bit harder to make certain all of my tiles are consequent and look like they belong together.

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Just are y'all? Is that something you lot're willing to spend fourth dimension and free energy on for your projection?

At that place's cipher incorrect with that

, but that'south something you really need to take into consideration when y'all cull the fashion and aesthetic you're going for. I feel like many people just choice a mode/aesthetic/generation/etc. without thinking about information technology, without deciding what would piece of work all-time for their personal workflow and the game they're trying to create and the story they're trying to tell. There's nothing wrong with just using the default Essentials FRLG mode, even including the sudden jarring shots of HGSS in there. Something, something, End The Stigma.

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Source: https://reliccastle.com/threads/2730/

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